

You hold up on the analog stick and watch Sonic follow a predetermined road, while moving from side to side, jumping around or.

It's also super linear, Sonic runs forward, and if you want to go backwards Sonic will slowly walk backwards, although you can help him by jumping backwards. Rings aren't really rings, but rather, you get 'rings' by grabbing fairies or breaking stuff, and if you get hit, they don't fall to the ground, you just get a certain amount substracted from your total. The gameplay is very unusual for a Sonic game. Oh, and despite it being an E for Everyone game.

No, really, I love this armored look everyone gets, I'm an edgy boy, sue me! Tails and Amy don't get armored redesigns, but at least they are redesigned, since everyone in this world takes up after an Arthurian character, for example, Knuckles is Percival and Amy is the Lady in the Lake. Like Naruto Dragon Blade before it, Black Knight arms Sonic and his friends with new cool armored designs and blades. The game starts with an awesome pre-rendered cutscene showing how Sonic gets summoned into King Arthur's world only for the game to then rely mostly on conservatively animated cutouts. So, of course, amazing soundtrack and a brilliant, catchy theme song, as per usual with 3-D Sonic games. Look, while growing up I was a Nintendo kid, and I always gave Sonic chances, I gave it so many chances, and I never really liked it. Case in point, Sonic and the Black Knight is considered another 3-D Sonic mess. One day everything was fine, and the next it felt as if I had woken up in an alternate dimension where nothing made sense.
