
You could do the same thing in Divinity if you really wanted, but we don’t encourage it. Sometimes it seems like we spend most of our time in RPGs sifting through the marketplace looking for new items to buy. Don’t hoard them all until the final boss fight, because we assure you that fight won’t give you time to use them all. While some have lower drop rates than others, they are in the game for you to use. After all, it has to be a rare occurrence to get these, right?” Many times, we’ve come across meteor-strike or fireball scrolls and thought, “maybe we should save this for the final boss. Whether it’s potions or one-time use spell scrolls, hoarding is never the answer. One of our favorite builds to run is a Marksman/Scoundrel class, which allows us to make use of the Scoundrel skills while at the same time allowing ourselves the opportunity for expert ranged attacks against enemies. On that note, don’t be afraid to experiment with your character and build a little.

This freedom to make your character who you want allows players to step out of the constraints of modern RPG ideology, and makes those battles where melee characters were useless more attainable victories. You can drop a few points into any magic skill, and now you have a fireball (or ice, air or poison) wielding warrior who is useful both up close and in ranged battles. This means melee characters are no longer forced to always be up close and personal. Divinity: Original Sin drops this pre-decided idea of who your characters should be and allows you to more openly shape them. They give you a set of skill trees, and once you choose one you’re locked into and can’t stray from it without great cost. Many RPGs these days force players to choose what they want to become. That statement may not make sense, but it will in a second. This makes stealing items and selling them back to their rightful owners a lucrative business.

Sure, you get in trouble if caught, but any stolen item can be sold to any merchant for enough gold. Unlike other RPGs, Divinity doesn’t fault you for stealing.

There is so much waiting to be taken from the world around you.

Whether you’re in need of lock picks, potions or crafting ingredients in general, there is one easy way to ensure you have enough to afford everything, become a thief. Divinity: Original Sin is chock full of items waiting to be bought from merchants.
